Services

Crafting Worlds in 3D

Available for freelance projects, contract work, and collaborations.

3D Modeling

High-quality polygonal and subdivision surface modeling for games, film, and product visualization. From hard-surface props to organic shapes.

Texturing & Materials

PBR and hand-painted texturing using Substance Painter and Designer. Custom material creation, UV mapping, and baking workflows.

Environment Design

Complete environment creation from concept to final render. Interior and exterior scenes with attention to composition, lighting, and storytelling.

Character & Sculpting

Digital sculpting for characters, creatures, and collectibles. High-poly sculpts with retopology and game-ready optimization.

Lighting & Rendering

Studio and environmental lighting setups for portfolio-quality renders. Experienced with real-time (UE5, Unity) and offline renderers.

Concept Visualization

Rapid 3D visualization of concepts and ideas. Ideal for pitches, pre-production, and design exploration before committing to full production.

How I Work

01

Brief & Discovery

We discuss your project goals, references, timeline, and deliverables to align on a clear vision.

02

Concept & Blockout

I create initial blockouts or sketches for your approval before investing in detail work.

03

Production

Full modeling, texturing, and scene assembly with regular check-ins and progress updates.

04

Review & Delivery

Final renders, revisions, and delivery of all assets in your required formats.

Have a project in mind?

I'd love to hear about it. Drop me an email and let's discuss how we can work together.

Get in Touch