Services

Crafting Worlds in 3D

Available for freelance projects, contract work, and collaborations.

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3D Modeling

High-quality polygonal and subdivision surface modeling for games, film, and product visualization. From hard-surface props to organic shapes.

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Texturing & Materials

PBR and hand-painted texturing using Substance Painter and Designer. Custom material creation, UV mapping, and baking workflows.

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Environment Design

Complete environment creation from concept to final render. Interior and exterior scenes with attention to composition, lighting, and storytelling.

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Character & Sculpting

Digital sculpting for characters, creatures, and collectibles. High-poly sculpts with retopology and game-ready optimization.

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Lighting & Rendering

Studio and environmental lighting setups for portfolio-quality renders. Experienced with real-time (UE5, Unity) and offline renderers.

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Concept Visualization

Rapid 3D visualization of concepts and ideas. Ideal for pitches, pre-production, and design exploration before committing to full production.

How I Work

01

Brief & Discovery

We discuss your project goals, references, timeline, and deliverables to align on a clear vision.

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Concept & Blockout

I create initial blockouts or sketches for your approval before investing in detail work.

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Production

Full modeling, texturing, and scene assembly with regular check-ins and progress updates.

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Review & Delivery

Final renders, revisions, and delivery of all assets in your required formats.

Have a project in mind?

I'd love to hear about it. Drop me an email and let's discuss how we can work together.

Get in Touch