Georgios Giannakoudakis

About

Georgios Giannakoudakis

3D Artist / Designer

Nine years of dedicated work in 3D visualization have shaped my expertise across modeling, materials, lighting, and rendering. I've been working with Blender since its earlier versions and have been pushing the craft ever since, driven by curiosity and a hands-on approach to learning.

My work spans a wide range of domains. As a Research Associate at the Hellenic Mediterranean University in Greece (2021-2023), I developed visualization tools for robotics simulation platforms. At IMAI-MedTech, a medtech startup in Zurich (2023-2024), I led the development of a custom visualization pipeline within Blender to convert medical imaging data into 3D, producing animations that directly contributed to securing research funding. I have also created promotional posters and visual identities for media productions, and designed 3D environments and product visualizations for various clients. Currently, at ROBO Educational & Research Robotics (2025), I design photo-realistic promotional videos for their upcoming ROBO Blocks project, building complete scenes with high-quality texturing down to the smallest component.

I also work with Unreal Engine for interactive environments and real-time workflows, including VR/AR/XR applications. I'm comfortable across the full production pipeline and thrive at the intersection of artistic quality and technical precision.

Outside of work, bikes, sports, and winter sea swimming in Greece keep me moving.

Interested in working together? Send me an email.

Education

MSc in Nanomaterials

Utrecht University, Netherlands

BSc in Physics

University of Crete, Greece

Skills

3D Modeling Texturing Lighting Shading Animation Rendering Retopology Rigging UV Mapping PBR Materials Asset Optimization Environment Design Product Visualization VR/AR/XR Visual Storytelling

Software

Blender Cinema 4D Unreal Engine Substance Painter Substance Designer Photoshop Arduino

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